Sawblade: Big ol’ blade circles around you damaging enemies it runs into– Kinda janky, messes with enemies post hit invincibility, kinda just gets in the way, it sometimes gets a hit when you’re unable to or when you miss, but it doesn’t spin around you fast enough to be consistent. It has knockback on its attacks so it might save you if you’re getting charged or knock an enemy into you. Allows you to hide and dodge attacks from projectile enemies while it hits them for you, but it’s gonna take a while. Plastic Fangs: Chance to heal a little bit when an enemy is killed– Heals about one heart every time it procs, The riot shield seems to activate at about the same rate as the fangs and it has the potential to negate more damage than the fangs provide.Ĭare Package: Chance to heal a lot on room clear– it heals about 4-5 hearts every time it procs, If you don’t have any of the above as an option I’d pick this up just to have an extra healing option besides heart pickups and the lollipop nurse.Īrmed Drone: Flies at and stabs enemies whenever it feels like it– Mediocre, It doesn’t attack frequently enough, only does about a shovels hit of damage and sometimes will miss completely. You might get better mileage out of one of the 2 healing items but both of those are based on RNG as well. Riot Shield: Chance to negate all damage when you’re hit– This doesn’t negate hit stun or knock back, but the chance for it to take effect is decent enough to be noticeable. You may run into projectiles and enemies you wouldn’t have otherwise. You got 4 item slots, only 5/6 items are really useful and there are 11 items total if you buy everything, see the problem? The watering can also cancels any fire effects if you happen to also have the lighter on you, so again, I’d recommend letting the fire burn out on an enemy before continuing to attack.Ĭoffee: Makes you move faster– It is far easier to dodge and get into striking range with the increased speed, though it takes some getting used to. The major downside to this item is that it is the last one you buy from the shop and it is the only useful one, buying everything else increases the pool of items you choose after each boss making it more difficult to get the setup you want. generally, you should let the fire damage run its course before attacking again.Īcid: Sprays acid out of your watering can– Effectively replaces your shovel as your primary weapon, I’d guess it’s about double damage, range and attack speed of your shovel. and attacks will cancel out the fire damage if they occur on the same frame as the fire damage. The only downsides to this item is it has limited opportunities for use against the conductor. Lighter: Chance to light enemies on fire on hit– Once an enemy is on fire they are slowed and take 3 hits of damage over a couple seconds, I’d estimate the damage is equivalent to 3-4 strikes from the shovel for each tick of fire damage so about 9-12 shovel hits total. Defeating this boss is actually necessary for an achievement as well.This list is in order from best to worst, this includes items in the same tier. These collectables are all pretty simple to find and keep track of, I only missed a single hat in my first guideless playthrough.Īfter you collect and rip up your final paper, it will unlock the final true boss. None of the achievements in the game are missable, but most involve collectables: Papers to rip, hats, and heart fruits. I'm mainly going to try to sequence break as many of the side quests as possible to save time, so only use this if you truly don't care about the game. Using that you can turn on God Mode and either double or triple your damage. It's a relatively easy game to beat, but you can use accessibility options to completely remove all difficulty if that's what you'd like to do. You explore an interconnected world where new areas slowly open up to you by either collecting new items or progressing the story. Turnip Boys Commits Tax Evasion is a short little indie game about exactly what the title says.
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